Author: Łukasz "Cyber Killer" Korpalski
CK's Tri-Stat Fantasy Beastiary
These are the monsters I created for an epic fantasy campaign, but they should fit into other fantasy genres also.
All the damage and check values are calculated so no other charater bonuses apply.
Goblin
A generic fantasy goblin.
30 character points, 10 skill points
Stats
| Body |
Mind |
Soul |
ACV |
DCV |
HP |
EP |
| 5 |
4 |
4 |
4 |
1 |
65 |
40 |
Attributes
| Name |
Level |
Cost per level |
Total cost |
Notes |
| Gadgets |
1 |
2 |
2 |
Monster's stuff |
| Features |
1 |
1 |
1 |
Goblin looks |
| Combat technique |
1 |
1 |
1 |
Leap attack → +5 damage, if failed -2 penalty to defence checks |
| Tough |
1 |
2 |
2 |
+20 HP |
Skills
| Name |
Level |
Total cost |
| Melee attack (club, sword) |
1 |
7 |
| Thrown weapons (rocks) |
1 |
3 |
Defects
| Name |
BP |
Notes |
| Inept defence |
2 |
-2 DCV |
Equipment
Short sword
Damage: 12 - 10 - 8 - 6
Damage (leap attack): 17 - 15 - 13 - 11
Checks: attack: 6, defence: 1
Club
Damage: 10 - 9 - 7 - 6
Damage (leap attack): 15 - 14 - 12 - 10
Checks: attack: 6, defence: 1
Throwing rock (x2)
Damage: 6 - 6 - 5 - 5
Checks: attack: 6
Bandit
Human bandit.
50 character points, 20 skill points
Stats
| Body |
Mind |
Soul |
ACV |
DCV |
HP |
EP |
| 8 |
5 |
5 |
8 |
6 |
85 |
50 |
Attributes
| Name |
Level |
Cost per level |
Total cost |
Notes |
| Combat technique |
1 |
1 |
1 |
Lightning reflexes → +5 initiative |
| Attack combat mastery |
2 |
3 |
6 |
+2 ACV |
| Gadgets |
1 |
2 |
2 |
just stuff |
| Defence combat mastery |
2 |
2 |
4 |
+2 DCV |
| Tough |
1 |
2 |
2 |
+20 HP |
Skills
| Name |
Level |
Total cost |
| Melee attack (sword) |
2 |
12 |
| Melee defence (sword) |
1 |
6 |
| Climbing (vegetation) |
1 |
2 |
Defects
Equipment
Broadsword
Damage: 20 - 16 - 14 - 11
Checks: attack: 11, defence: 8
Dagger
Damage: 14 - 13 - 11 - 10
Checks: attack: 10, defense: 7
Line
Bag
Light mail
Armour: 6
Notes: -2 on body checks
Orc fighter
A generic orcish warrior.
60 character points, 20 skill points
Stats
| Body |
Mind |
Soul |
ACV |
DCV |
HP |
EP |
| 6 |
3 |
4 |
7 |
5 |
150 |
35 |
Attributes
| Name |
Level |
Cost per level |
Total cost |
Notes |
| Tough |
5 |
2 |
10 |
+100 HP |
| Heightened senses |
1 |
1 |
1 |
Smell → +4 bonus on checks |
| Gadgets |
1 |
2 |
2 |
|
| Massive damage |
2 |
5 |
10 |
+20 damage to all attacks |
| Attack combat mastery |
3 |
3 |
9 |
+3 ACV |
| Defence combat mastery |
3 |
2 |
6 |
+3 DCV |
Skills
| Name |
Level |
Total cost |
| Wilderness tracking (forest) |
1 |
3 |
| Climbing (vegetation) |
1 |
2 |
| Swimming (competition) |
1 |
3 |
| Melee attack (club) |
2 |
12 |
Defects
| Name |
BP |
Notes |
| Ism |
2 |
Orcs are stupid |
| Unappealing |
2 |
Equipment
Club
Damage: 33 - 27 - 20 - 14
Checks: attack: 10, defense: 5
Throwing knife (x3)
Damage: 31 - 25 - 19 - 13
Checks: attack: 7
Light mail
Armour: 6
Notes: -2 on body checks
Orc mage
Orkish shaman or mage etc.
60 character points, 20 skill points
Stats
| Body |
Mind |
Soul |
ACV |
DCV |
HP |
EP |
| 4 |
5 |
5 |
6 |
4 |
105 |
50 |
Attributes
| Name |
Level |
Cost per level |
Total cost |
Notes |
| Special attack |
4 |
4 |
16 |
Magic missile |
| Heightened senses |
2 |
1 |
2 |
Smell and sight → +4 bonus on checks |
| Attack combat mastery |
2 |
3 |
6 |
+2 ACV |
| Tough |
3 |
2 |
6 |
+60 HP |
| Defence combat mastery |
2 |
2 |
4 |
+2 DCV |
Skills
| Name |
Level |
Total cost |
| Special ranged attack (magic missile) |
2 |
8 |
| Thrown weapons (blades) |
1 |
3 |
| Melee defence (polearms) |
1 |
6 |
| Stealth (silent move) |
1 |
3 |
Defects
| Name |
BP |
Notes |
| Ism |
2 |
Orcs are stupid |
| Unappealing |
2 |
Equipment
Staff
Damage: 12 - 11 - 10 - 8
Checks: attack: 6, defence: 6
Throwing knife (x4)
Damage: 10 - 9 - 8 - 7
Checks: attack: 8
Other attacks
Magic Missile
Special attack level 4
Abilities: accurate (+2 attack check bonus), penetrating armour (armour stops 20 less damage)
Disabilities: uses energy (1) (cost: 10 EP)
Damage: 66 - 51 - 36 - 21
Checks: attack: 11
Nomad warrior
A desert human warrior.
50 character points, 20 skill points
Stats
| Body |
Mind |
Soul |
ACV |
DCV |
HP |
EP |
| 8 |
5 |
5 |
8 |
7 |
65 |
50 |
Attributes
| Name |
Level |
Cost per level |
Total cost |
Notes |
| Attack combat mastery |
2 |
3 |
6 |
+2 ACV |
| Defence combat mastery |
3 |
2 |
6 |
+3 DCV |
| Gadgets |
1 |
2 |
2 |
|
Skills
| Name |
Level |
Total cost |
| Melee attack (sword) |
1 |
6 |
| Melee defence (sword) |
2 |
12 |
| Climbing (walls) |
1 |
2 |
Defects
none
Equipment
Scimitar (based on broadsword)
Damage: 20 - 16 - 12 - 10
Checks: attack: 10, defence: 11
Light mail
Armour: 6
Notes: -2 on body checks
Line
Longbow
Damage: 18 - 16 - 13 - 11
Checks: attack: 8
Notes: Limited shots (1)
Whip
Damage: 12 - 11 - 10 - 9
Checks: attack: 9, defence: 10
Giant scorpion
A giant desert scorpion (like in the Fallout games ;-) ).
60 character points, 20 skill points
Stats
| Body |
Mind |
Soul |
ACV |
DCV |
HP |
EP |
| 9 |
3 |
5 |
5 |
3 |
70 |
40 |
Attributes
| Name |
Level |
Cost per level |
Total cost |
Notes |
| Natural weapons |
2 |
1 |
2 |
Claws → +10 damage, Tail striker → -2 attack check, -4 target defence check |
| Special attack |
4 |
4 |
16 |
Stinger |
| Massive damage |
2 |
5 |
10 |
+20 damage to all attacks |
| Armour |
1 |
3 |
3 |
10 armour - carapace |
Skills
| Name |
Level |
Total cost |
| Unarmed attack (strikes) |
2 |
10 |
| Unarmed defence (strikes) |
2 |
10 |
Defects
| Name |
BP |
Notes |
| Akward size |
1 |
|
| Ism |
1 |
Ugly/Gross |
| Weak point |
1 |
Underbelly, -6 called shot check, if hit then it's an automatic critical hit, if hit by a natural 2 then the character is reduced to 0 HP and falls uncoinscious |
Other attacks
Claws
Damage: 35 - 28 - 20 - 13
Checks: attack: 8, defence: 6
Stinger
Special attack level 4
Abilities: accurate x2 (+4 attack check bonus), penetrating armour (armour stops 20 less damage), burning (slow poison 21 damage/day until healed or successful (B+S)/2 check)
Disabilities: melee, limted shots (3 slot - 6 attacks)
Damage: 105 - 80 - 55 - 30
Checks: attack: 10, defence: 6, target defence -4
Sand Lurker
A underground desert worm that strikes from beneath, poisons the victim, and then waits till it dies.
40 character points, 20 skill points
Stats
| Body |
Mind |
Soul |
ACV |
DCV |
HP |
EP |
| 3 |
4 |
2 |
3 |
1 |
25 |
30 |
Attributes
| Name |
Level |
Cost per level |
Total cost |
Notes |
| Combat technique |
2 |
1 |
2 |
Leap attack → +5 damage, but if failed then -2 defence checks, lightning reflexes → +5 initiative |
| Natural weapons |
1 |
1 |
1 |
Fangs → +5 damage |
| Special attack |
4 |
4 |
16 |
Fangs |
| Special movement |
1 |
1 |
1 |
Slithering |
| Adaptation |
1 |
1 |
1 |
Undergorund |
| Tunelling |
1 |
2 |
2 |
|
Skills
| Name |
Level |
Total cost |
| Unarmed attack (bites) |
3 |
15 |
| Unarmed defence (bites) |
1 |
5 |
Defects
| Name |
BP |
Notes |
| Dimunitive |
2 |
-10 damage inflicted, +10 damage taken, enemy ranged attack -4 check, -6 to body checks: lifting, carry, grapple |
Other attacks
Fangs
Special attack level 4
Abilities: accurate (+2 attack check bonus), burning (fast poison 4 damage for 5 rounds), drain body (drains 4 body, when the victim is reduced to 0 falls unconsious)
Disabilities: melee
Damage: 33 - 26 - 18 - 11
Damage (leap attack): 38 - 29 - 21 - 14
Checks: attack: 9, defence: 3
To be continued...
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