KKF Sathra

 

CK's Tri-Stat Fantasy Beastiary

Page history last edited by Cyber Killer 1 yr ago

Author: Łukasz "Cyber Killer" Korpalski

 

 

 

CK's Tri-Stat Fantasy Beastiary

 

These are the monsters I created for an epic fantasy campaign, but they should fit into other fantasy genres also.

All the damage and check values are calculated so no other charater bonuses apply.

 

Goblin

 

A generic fantasy goblin.

30 character points, 10 skill points

 

Stats

 

 

Body Mind Soul ACV DCV HP EP
5 4 4 4 1 65 40

 

Attributes

 

 

Name Level Cost per level Total cost Notes
Gadgets 1 2 2 Monster's stuff
Features 1 1 1 Goblin looks
Combat technique 1 1 1 Leap attack → +5 damage, if failed -2 penalty to defence checks
Tough 1 2 2 +20 HP

 

Skills

 

 

Name Level Total cost
Melee attack (club, sword) 1 7
Thrown weapons (rocks) 1 3

 

Defects

 

 

Name BP Notes
Inept defence 2 -2 DCV

 

Equipment

 

Short sword

Damage: 12 - 10 - 8 - 6

Damage (leap attack): 17 - 15 - 13 - 11

Checks: attack: 6, defence: 1

Club

Damage: 10 - 9 - 7 - 6

Damage (leap attack): 15 - 14 - 12 - 10

Checks: attack: 6, defence: 1

Throwing rock (x2)

Damage: 6 - 6 - 5 - 5

Checks: attack: 6

 

 

Bandit

 

Human bandit.

50 character points, 20 skill points

 

Stats

 

 

Body Mind Soul ACV DCV HP EP
8 5 5 8 6 85 50

 

Attributes

 

 

Name Level Cost per level Total cost Notes
Combat technique 1 1 1 Lightning reflexes → +5 initiative
Attack combat mastery 2 3 6 +2 ACV
Gadgets 1 2 2 just stuff
Defence combat mastery 2 2 4 +2 DCV
Tough 1 2 2 +20 HP

 

Skills

 

 

Name Level Total cost
Melee attack (sword) 2 12
Melee defence (sword) 1 6
Climbing (vegetation) 1 2

 

Defects

 

 

Name BP Notes
Wanted 1  

 

Equipment

 

Broadsword

Damage: 20 - 16 - 14 - 11

Checks: attack: 11, defence: 8

Dagger

Damage: 14 - 13 - 11 - 10

Checks: attack: 10, defense: 7

Line

Bag

Light mail

Armour: 6

Notes: -2 on body checks

 

Orc fighter

 

A generic orcish warrior.

60 character points, 20 skill points

 

Stats

 

 

Body Mind Soul ACV DCV HP EP
6 3 4 7 5 150 35

 

Attributes

 

 

Name Level Cost per level Total cost Notes
Tough 5 2 10 +100 HP
Heightened senses 1 1 1 Smell → +4 bonus on checks
Gadgets 1 2 2  
Massive damage 2 5 10 +20 damage to all attacks
Attack combat mastery 3 3 9 +3 ACV
Defence combat mastery 3 2 6 +3 DCV

 

Skills

 

 

Name Level Total cost
Wilderness tracking (forest) 1 3
Climbing (vegetation) 1 2
Swimming (competition) 1 3
Melee attack (club) 2 12

 

Defects

 

 

Name BP Notes
Ism 2 Orcs are stupid
Unappealing 2

 

Equipment

 

Club

Damage: 33 - 27 - 20 - 14

Checks: attack: 10, defense: 5

Throwing knife (x3)

Damage: 31 - 25 - 19 - 13

Checks: attack: 7

Light mail

Armour: 6

Notes: -2 on body checks

 

Orc mage

 

Orkish shaman or mage etc.

60 character points, 20 skill points

 

Stats

 

 

Body Mind Soul ACV DCV HP EP
4 5 5 6 4 105 50

 

Attributes

 

 

Name Level Cost per level Total cost Notes
Special attack 4 4 16 Magic missile
Heightened senses 2 1 2 Smell and sight → +4 bonus on checks
Attack combat mastery 2 3 6 +2 ACV
Tough 3 2 6 +60 HP
Defence combat mastery 2 2 4 +2 DCV

 

Skills

 

 

Name Level Total cost
Special ranged attack (magic missile) 2 8
Thrown weapons (blades) 1 3
Melee defence (polearms) 1 6
Stealth (silent move) 1 3

 

Defects

 

 

Name BP Notes
Ism 2 Orcs are stupid
Unappealing 2

 

Equipment

 

Staff

Damage: 12 - 11 - 10 - 8

Checks: attack: 6, defence: 6

Throwing knife (x4)

Damage: 10 - 9 - 8 - 7

Checks: attack: 8

 

Other attacks

 

Magic Missile

Special attack level 4

Abilities: accurate (+2 attack check bonus), penetrating armour (armour stops 20 less damage)

Disabilities: uses energy (1) (cost: 10 EP)

Damage: 66 - 51 - 36 - 21

Checks: attack: 11

 

Nomad warrior

 

A desert human warrior.

50 character points, 20 skill points

 

Stats

 

 

Body Mind Soul ACV DCV HP EP
8 5 5 8 7 65 50

 

Attributes

 

 

Name Level Cost per level Total cost Notes
Attack combat mastery 2 3 6 +2 ACV
Defence combat mastery 3 2 6 +3 DCV
Gadgets 1 2 2  

 

Skills

 

 

Name Level Total cost
Melee attack (sword) 1 6
Melee defence (sword) 2 12
Climbing (walls) 1 2

 

Defects

 

none

 

Equipment

 

Scimitar (based on broadsword)

Damage: 20 - 16 - 12 - 10

Checks: attack: 10, defence: 11

Light mail

Armour: 6

Notes: -2 on body checks

Line

Longbow

Damage: 18 - 16 - 13 - 11

Checks: attack: 8

Notes: Limited shots (1)

Whip

Damage: 12 - 11 - 10 - 9

Checks: attack: 9, defence: 10

 

Giant scorpion

 

A giant desert scorpion (like in the Fallout games ;-) ).

60 character points, 20 skill points

 

Stats

 

 

Body Mind Soul ACV DCV HP EP
9 3 5 5 3 70 40

 

Attributes

 

 

Name Level Cost per level Total cost Notes
Natural weapons 2 1 2 Claws → +10 damage, Tail striker → -2 attack check, -4 target defence check
Special attack 4 4 16 Stinger
Massive damage 2 5 10 +20 damage to all attacks
Armour 1 3 3 10 armour - carapace

 

Skills

 

 

Name Level Total cost
Unarmed attack (strikes) 2 10
Unarmed defence (strikes) 2 10

 

Defects

 

 

Name BP Notes
Akward size 1  
Ism 1 Ugly/Gross
Weak point 1 Underbelly, -6 called shot check, if hit then it's an automatic critical hit, if hit by a natural 2 then the character is reduced to 0 HP and falls uncoinscious

 

Other attacks

 

Claws

Damage: 35 - 28 - 20 - 13

Checks: attack: 8, defence: 6

Stinger

Special attack level 4

Abilities: accurate x2 (+4 attack check bonus), penetrating armour (armour stops 20 less damage), burning (slow poison 21 damage/day until healed or successful (B+S)/2 check)

Disabilities: melee, limted shots (3 slot - 6 attacks)

Damage: 105 - 80 - 55 - 30

Checks: attack: 10, defence: 6, target defence -4

 

Sand Lurker

 

A underground desert worm that strikes from beneath, poisons the victim, and then waits till it dies.

40 character points, 20 skill points

 

Stats

 

 

Body Mind Soul ACV DCV HP EP
3 4 2 3 1 25 30

 

Attributes

 

 

Name Level Cost per level Total cost Notes
Combat technique 2 1 2 Leap attack → +5 damage, but if failed then -2 defence checks, lightning reflexes → +5 initiative
Natural weapons 1 1 1 Fangs → +5 damage
Special attack 4 4 16 Fangs
Special movement 1 1 1 Slithering
Adaptation 1 1 1 Undergorund
Tunelling 1 2 2  

 

Skills

 

 

Name Level Total cost
Unarmed attack (bites) 3 15
Unarmed defence (bites) 1 5

 

Defects

 

 

Name BP Notes
Dimunitive 2 -10 damage inflicted, +10 damage taken, enemy ranged attack -4 check, -6 to body checks: lifting, carry, grapple

 

Other attacks

 

Fangs

Special attack level 4

Abilities: accurate (+2 attack check bonus), burning (fast poison 4 damage for 5 rounds), drain body (drains 4 body, when the victim is reduced to 0 falls unconsious)

Disabilities: melee

Damage: 33 - 26 - 18 - 11

Damage (leap attack): 38 - 29 - 21 - 14

Checks: attack: 9, defence: 3

 

To be continued...

 

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